Star Marine was a run'n gun platformer that used a 2D isometic tiles to render the levels. It was a small production that took place over the course of 8 months. We were 4 people on the project and significant time during the production on engine implementation. The actual game production was much quicker. In addition to most of the general game design, I worked on the entity design, level kit design. I also built most of the levels for the game doing the wireframes, blocking, scripting and entity placement. I will have more details in the future.