Pitching

I have experience pitching to internal teams, publishers, brand holders.  I have successfully built decks for RFP for Mattel, Disney Interactive and successful pitch game concepts to Lucas Film and Marvel.  I have also built pitch collateral for Sega, Fox Interactive and Adult Swim.  During these pitches my role was to communicate the vision, scope of the products.  I would also discuss production aspects such as budget, team capabilities, technology capabilities and process.  I also have experience and successfully pitches todigital media grants through OMDC.

 

Studio Operations

In 2009 I founded Giltchsoft, a VC funded company focused on producing mobile games for touch devices.  We had produced several acclaimed indie titles before being approached by various brand partners to help realize their mobile engagement strategies.  The studio has had over 6 million downloads, with most products monetizing through a premium motorization mechanic.   The company was at one point 30 people with a joint venture in China. We were re-branded as Gigataur in 2014.  I served as CEO of the company in the early days, shifting into a role of CCO when we scaled the business.

 

Game Design