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Biography
Wes Tam — Creative Director, Producer & Game Developer
I am a video game professional with over 20 years of experience spanning creative direction, production management, gameplay programming, game design, level design, and engine development. I’ve grown studios from startups into multi-project teams, directed productions with $1M–$5M budgets, and shipped 20+ titles across both original IPs and globally recognized brands.
As VP Production & Co-Founder of Glitchsoft (later Gigataur), I championed culture, strategy, and execution, scaling the studio from a single developer into a team of 25+ and delivering award-winning titles. I also served as a Board Member, guiding strategy, investor relations, and growth. Earlier in my career, I played a key role in helping transform Magmic Games into a top-tier mobile publisher.
My portfolio includes licensed hits like:
Star Wars Rebels: Recon Missions — Top 5 Free Apps, 500K DAU
X-Men: Days of Future Past — Top 10 Paid Games
He-Man: The Most Powerful Game in the Universe — #1 Paid Game, Apple’s Editor’s Choice
Phase 10 and Scattergories Blitz — top-selling branded casual titles
And award-winning originals:
Star Marine — SlideToPlay’s “Top 10 Mobile Games of the Year”
Destructopus: Total Rampage — 1M+ downloads, Apple Editor’s Choice runner-up
The Miner 2049er — IGN Retro Game of the Year
Beyond production leadership, I bring deep technical expertise in Unity 3D, OpenGL/C++, C#, and AI systems(behavior trees, utility AI, FSMs, influence maps, pathfinding), and I’ve architected everything from proprietary engines to build pipelines and workflow tools.
More recently, I’ve pursued my creative drive as a solo developer, prototyping new concepts and building a playable AA indie sci-fi survival crafting game for Steam. I thrive equally in leadership roles and hands-on development, bringing a unique versatility that allows me to both set the vision and build the systems that bring it to life.